Amid the rising in-vehicle leisure choices throughout the business, one of many distinguishing parts of WayRay’s expertise is that its experiences don’t require VR headsets.
“Think about you are sitting in your automotive, and also you’re trying by way of your windshield as if you’re trying by way of it usually, and you may nonetheless see every little thing round you,” Macuda stated. “You’re utterly in the actual world, so to talk.”
He stated the most effective instance of WayRay’s capabilities lies in its idea automobile, the Holograktor. Unveiled in November, the idea is touted as the primary automobile developed for in-car leisure within the metaverse, the time period used to indicate the place the digital and bodily worlds meet.
“It is a three-seater, but it surely’s not one in entrance, two within the again. It is two within the entrance, one within the again. And the entrance seats are pushed aside … to present the [person] within the rear seat … entry to the to the windshield actual property, the place we are able to overlay content material and supply this immersive augmented actuality consumer expertise,” Macuda stated.
The Holograktor, conceived as a future ride-hailing automobile managed remotely, additionally has a retractable steering wheel, which permits the driving force to hitch the opposite two passengers in a related gaming expertise.
“We do not consider that full autonomy is simply not far away,” stated Macuda. “We nonetheless suppose it is at the very least a decade away. Distant driving, which we partially examined and [have] confirmed may work, with an idea like this, may present a extremely attention-grabbing bridge between the place we’re at present and the place we need to be with autonomous driving.”